inherit NPC;
#include <ansi.h>
void create()
{
    set_name("郑克爽", ({ "zheng keshuang", "zheng" }));
    set("title", HIC"一等海澄公"NOR);
    set("long", "这是一个弓腰曲背的老头儿，头发花白，容色憔悴不堪，\n"
                   "仔细再看，这人年纪倒也不怎么老，只是愁眉苦脸，眼角\n"
                   "边都是皱纹，颏下留了短须，也已花白，再凝神一看，却\n"
                   "不是郑克爽是谁\n");
    set("gender", "男性");
    set("age", 32);
    set("attitude", "peaceful");
    set("shen_type", 1);
    set("str", 50);
    set("int", 40);
    set("con", 40);
    set("per", 40);

    set("neili", 300);
    set("max_neili", 300);

    set("combat_exp", 100000);

    set_skill("unarmed", 100);
    set_skill("force", 100);
    set_skill("dodge", 100);
    set_skill("parry", 100);

    setup();
    carry_object(__DIR__"obj/goldcloth1")->wear();
}
